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How to Improve User Retention in Mobile Apps: 9 Tactics That Reduce Day-30 Churn

How to Improve User Retention in Mobile Apps: 9 Tactics That Reduce Day-30 Churn

by Martha Pearson | Oct 9, 2026 | Uncategorized

Most mobile apps lose roughly three out of four users within 30 days of install. That number gets quoted a lot, and it is broadly accurate, but it hides the part that matters: the churn is not spread evenly. The bulk of it happens in the first 24 hours, and almost...
iOS App Design System Setup: How to Build Reusable Components in Figma and SwiftUI

iOS App Design System Setup: How to Build Reusable Components in Figma and SwiftUI

by Martha Pearson | Oct 1, 2026 | Uncategorized

Most iOS projects do not slow down because designers draw slowly or because developers write bad Swift. They slow down in the gap between the two: the screen that looks 4 points off, the blue that exists in six slightly different values, the button that behaves...
In-App Purchase vs Subscription: Which Monetization Model Fits Your iOS App

In-App Purchase vs Subscription: Which Monetization Model Fits Your iOS App

by Martha Pearson | Sep 30, 2026 | Uncategorized

Every iOS founder hits the same fork in the road right before launch: should you sell your app once, sell things inside it, or charge every month? The “in app purchase vs subscription” debate gets argued endlessly on Reddit, but most threads mix up two...
How to Create App Store Screenshots That Convert: 8 Layout Rules for iOS Apps

How to Create App Store Screenshots That Convert: 8 Layout Rules for iOS Apps

by Martha Pearson | Sep 22, 2026 | Uncategorized

Most iOS teams treat the screenshot gallery as a formality: export five shots from the simulator, drop them into App Store Connect, ship. Then they wonder why paid traffic converts at 22% while a competitor with a worse product sits at 38%. We build and ship product...
Figma vs Sketch for iOS App Design in 2026: Which Tool Fits Your Workflow

Figma vs Sketch for iOS App Design in 2026: Which Tool Fits Your Workflow

by Martha Pearson | Sep 15, 2026 | Uncategorized

If you design iOS apps in 2026 and you’re still torn between Figma and Sketch, you’re not alone. The debate never really ended, it just shifted. Figma became the collaboration giant, Sketch doubled down on being a native Mac design tool with a real focus...
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Recent Posts

  • How to Improve User Retention in Mobile Apps: 9 Tactics That Reduce Day-30 Churn
  • iOS App Design System Setup: How to Build Reusable Components in Figma and SwiftUI
  • In-App Purchase vs Subscription: Which Monetization Model Fits Your iOS App
  • How to Create App Store Screenshots That Convert: 8 Layout Rules for iOS Apps
  • Figma vs Sketch for iOS App Design in 2026: Which Tool Fits Your Workflow

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