• Follow
  • Follow
  • Follow
  • Follow
  • Home
  • Who We Are
  • Our Services
  • News
  • Get In Touch
Free Consultation
  • Home
  • Who We Are
  • Our Services
  • News
  • Get In Touch
What to Include in an iOS App Design Brief: 11 Sections Clients Often Forget

What to Include in an iOS App Design Brief: 11 Sections Clients Often Forget

by Martha Pearson | Oct 24, 2026 | Uncategorized

Every week, design briefs land in our inbox. Some are three lines in an email (“we need an app like Uber but for dog walkers, how much?”). Others are 40-page PRDs with no visual direction at all. Both cause the same thing: questions, delays, assumptions,...
iPadOS vs iPhone App Design: 9 Layout Differences You Must Account For

iPadOS vs iPhone App Design: 9 Layout Differences You Must Account For

by Martha Pearson | Oct 16, 2026 | Uncategorized

Most teams design the iPhone screens first, ship them, then check the “iPad” box a few weeks later. The result is almost always the same: a stretched iPhone app with a tab bar floating at the bottom of a 13-inch canvas, buttons the size of coasters, and...
How to Improve User Retention in Mobile Apps: 9 Tactics That Reduce Day-30 Churn

How to Improve User Retention in Mobile Apps: 9 Tactics That Reduce Day-30 Churn

by Martha Pearson | Oct 9, 2026 | Uncategorized

Most mobile apps lose roughly three out of four users within 30 days of install. That number gets quoted a lot, and it is broadly accurate, but it hides the part that matters: the churn is not spread evenly. The bulk of it happens in the first 24 hours, and almost...
iOS App Design System Setup: How to Build Reusable Components in Figma and SwiftUI

iOS App Design System Setup: How to Build Reusable Components in Figma and SwiftUI

by Martha Pearson | Oct 1, 2026 | Uncategorized

Most iOS projects do not slow down because designers draw slowly or because developers write bad Swift. They slow down in the gap between the two: the screen that looks 4 points off, the blue that exists in six slightly different values, the button that behaves...
In-App Purchase vs Subscription: Which Monetization Model Fits Your iOS App

In-App Purchase vs Subscription: Which Monetization Model Fits Your iOS App

by Martha Pearson | Sep 30, 2026 | Uncategorized

Every iOS founder hits the same fork in the road right before launch: should you sell your app once, sell things inside it, or charge every month? The “in app purchase vs subscription” debate gets argued endlessly on Reddit, but most threads mix up two...
« Older Entries

Recent Posts

  • What to Include in an iOS App Design Brief: 11 Sections Clients Often Forget
  • iPadOS vs iPhone App Design: 9 Layout Differences You Must Account For
  • How to Improve User Retention in Mobile Apps: 9 Tactics That Reduce Day-30 Churn
  • iOS App Design System Setup: How to Build Reusable Components in Figma and SwiftUI
  • In-App Purchase vs Subscription: Which Monetization Model Fits Your iOS App

Contact Info



356 George Street
Melrose, FL 32666



Contact form and infos

}
Monday – Friday
9:00 AM- 5:00 PM

Quick Links

Home
Who We Are
Our Services
News
Get In Touch

24/7 availability

You can reach us anytime via email.

  • Follow
  • Follow
  • Follow
  • Follow

Copyright © 2022 Iris App. All Rights Reserved.

Privacy Policy | Legal Terms